Eternal Echoes process build 2


So for this week's update, I have implemented a new room to the game. I am calling this the Forest because I would want the theme for when the main character gets off the wagon, they are greeted upon a mythical forest. I added trees with wind flowing through to make it seems like it is windy.  I have also added topics as a way to brighten the game up, makes it feel like you are in a forest. For the next process build, I aim to add an NPC here to let the player know that there will be a maze in the distance and I also want to implement a maze and tall grass blocking the player's view. 

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